The map or “reserves” are wonderfully huge and provide the players with such large spaces to get lost in that it would take hundreds of hours to effectively search every piece of terrain (that’s with the DLC locations). The graphics are stunning and the environments are beautifully rendered. Animals look real, respond in authentic ways, and present a challenge to take down. The player has a wide selection of authentic gear that they can unlock and purchase as they progress through the story. While no game is perfect and I have my own wishes for things to be improved, that list is extremely small compared to many other games in the genre. Personally, I thought this was the greatest hunting simulation I had ever played. This is the hunting game that lovers of the genre deserved. Whether it was glacier bears, polar bears, or stone sheep in Alaska, or rhinos, cheetahs, and cape buffalo in Africa, the games offered more species in these locales than ever before. While plenty of previous games had visits to these locations, the species and places to visit were always limited due to the fact that there were numerous places to hunt. While I have always enjoyed having a selection of places to hunt in these games, it was neat for developers to look further in depth at two of the harshest environments on earth. By focusing on the areas of Alaska and Africa specifically, these games gave the player an opportunity to learn more about the locales, environments, and wildlife of these locations. Whereas most hunting games have a varying assortment of locations for players to travel to in their hunting exploits, these each focused solely on one area. I lumped these two games together because they each came out the same year, and also because each differ from their predecessors in a unique way. It was my first hunting game that was more than just “click-explore-shoot” and truly allowed for the player to explore a semi-open world on their own. It took me forever to get all the way through, and while there was some guidance as to what to do, the player had the option as to what subregions they’d visit first, how they’d get there, and what weapon they would use. What I loved the most about this game was just how vast and spacious it seemed. It was also the first game I had played to feature Midwestern states (Michigan and Kentucky), which I felt connected to growing up in Ohio.įor all of my childhood, my video game playing time was limited to a set amount of time on the weekends. The player earned money throughout the game which could be used to buy more tags for game to hunt, equipment, or guns. Each subregion had specific animals to hunt, but encounters with other people lend their way to more side missions or the ability to compete against others while hunting a certain animal or competing in trap shooting contests.
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